This is the documentation for Erebus v26, which is no longer the latest version.See the latest documentation
Glossary
| Term | Meaning |
|---|---|
| Area | One of the four parts of the field, with its own kind of walls. The World Editor calls them rooms. |
| Area multiplier (AM) | 1, 1.25, 1.5 or 2, applied to the points of each area |
| Checkpoint | A silver tile. The robot returns to the last one it visited after a lack of progress. |
| Cognitive target | A wall token of five concentric colours, whose sum gives a hazmat type. Replaced the hazmat signs in 2026. |
| Control window | The web page where you load programs and run the game. Also called the robot window. |
| Controller | Your program |
| Custom robot | A robot designed with the Robot Customizer and loaded from a .json file |
| Exit bonus (EB) | +10% for returning to the starting tile and sending E |
| Fake | A token that must not be reported: three-dimensional letter victims, and cognitive targets with an invalid sum |
| Floating tile | A tile that is not reached by following the walls joined to the start. Tokens here are worth more. |
| Lack of progress (LoP) | When the robot is stuck or falls into a hole. It returns to the last checkpoint and loses 5 points. |
| Letter victim | A wall token with the symbol Φ, Ψ or Ω |
| Linear tile | A tile that is reached by following the walls joined to the start |
| Main Supervisor | The part of Erebus that manages the game. Also called the game manager. |
| Mapping bonus (MB) | A score multiplier of correctness × 1.2 + 1 |
| Map matrix | The array that represents the map |
| Passage | A coloured tile that connects two areas |
| Quarter tile | A quarter of a tile, 6 cm wide, used in Areas 2 and 3 |
| Server-client setup | The game runs on one computer and your program on another. See Remote Controller. |
| Swamp | A brown tile that makes the game time run faster |
| TDP | Technical Description Paper |
| Tile | The unit of the field, 12 cm wide |
| TI, TT, CN, TMI | In scoring: token identification, token type, checkpoint negotiation and token misidentification |
| Wall token | Anything to identify on a wall: letter victims and cognitive targets |
| World | A map, as a .wbt file |
